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Posts tagged ‘Symbian’

Adobe Announces Availability Of Flash Player 10.1 For Mobile & Devices To Its Platform Partners ……..!!

Via Adobe, yesterday Adobe announce the availability of Flash Player 10.1 for Mobile.

“Adobe Systems Incorporated (Nasdaq:ADBE) today announced the release of Adobe® Flash® Player 10.1 to mobile platform partners. Redesigned from the ground up with new performance and mobile specific features, Flash Player 10.1 is the first release that brings the full Web across desktops and devices. Mobile users will now be able to experience millions of sites with rich applications and content inside the browser including games, animations, rich Internet applications (RIAs), data presentations and visualizations, ecommerce, music, video, audio and more.

Already one of the top free apps on Android™ Market today, Flash Player 10.1 will be available as a final production release for smart phones and tablets once users are able to upgrade to Android 2.2 “Froyo.” Devices supporting “Froyo” and Flash Player 10.1 are expected to include the Dell Streak, Google Nexus One, HTC Evo, HTC Desire, HTC Incredible, DROID by Motorola, Motorola Milestone, Samsung Galaxy S and others. Flash Player 10.1 was also released to mobile platform partners to be supported on devices based on Android, BlackBerry, webOS, future versions of Windows® Phone, LiMo, MeeGo and Symbian OS, and is expected to be made available via over-the-air downloads and to be pre-installed on smart phones, tablets and other devices in the coming months.”

kris

Nokia’s roadmap document

Yesterday Forum Nokia released it’s roadmap document on its prospective work in 2010. This document is important to all developers who are aiming to make impression in the Nokia landscape of mobile devices. Insights in the document include –

1. The different Nokia platforms today – S60, Series 40 and the Maemo ( moving to Meego ).

2. Market share of different OS in mobile phones today ; Symbian continues to hold nearly 45% of the space.

3. Introduction to the Meego platform. And many more..

Quoted from the document – ” Series 40 supports Adobe Flash Lite 3.1;Symbian also offers Java ME, Flash Lite 3.1 and Microsoft Silverlight; Maemo offers support for Adobe Flash 9.4. We also expect to move to full Adobe Flash support on Symbian. Series 40 supports Adobe Flash Lite 3.1;Symbian also offers Java ME, Flash Lite 3.1 and Microsoft Silverlight; Maemo offers support for Adobe Flash9.4. We also expect to move to full Adobe Flash supporton Symbian.

It is really nice to note that Nokia is considering Flash to be an uncompromisable platform in its future for delivering rich content to its users; despite huge speculation about HTML5’s entry and how it can affect Flash’s market share.

Adobe Unveils First Full Flash Player For Mobile Devices And PCs

Today, Adobe Unveiled First Full Flash Player For Mobile Devices And PCs.  Close to 50 Open Screen Project Participants Support New Browser Runtime for Multiple Platforms.

Adobe unveiled Adobe® Flash® Player 10.1 software for smartphones, smartbooks, netbooks, PCs and other Internet-connected devices, allowing content created using the Adobe Flash Platform to reach users wherever they are. A public developer beta of the browser-based runtime is expected to be available for Windows® Mobile, Palm® webOS and desktop operating systems including Windows, Macintosh and Linux later this year. Public betas for Google® Android™ and Symbian® OS are expected to be available in early 2010. In addition, Adobe and RIM announced a joint collaboration to bring Flash Player to Blackberry® smartphones, and Google joined close to 50 other industry players in the Open Screen Project initiative.

Rest of the post here.

Games On Symbian – Scope And Dimensions

I have been doing a random literature survey on the games played on Symbian, their background and other sutleties invloved. We, as users of the Nokia handsets have played several games like Snake or cricket or bounce or FIFA from EA Sports. We know that these have been tremendously successful and have reached millions of users worldwide. All the games listed above use the standard keyboard input and its processing capabilities to entertain people.

This post presents ways to harness the power of the ever-growing Symbian architecture. This article deals with how you can improve the game with just not keypad inputs but also incorporate other hardware features like camera or GPS.

 

The Manhattan mashup story is simple evidence as how the Camera can be used to entertain the public. This case-study involved taking pictures based on a storyboard/subject. Read more here.

This ‘urban’ game proved to be a massive hit when played at New York in September 2006 and was organised by Nokia reseach labs.

Colortracker is another such game that used the camera effectively for a dimension beyond just capturing images.

 

Location

Botfighters was one of the earliest games that were based on the Location services. It used the GPS to search for enemy bots and kill them. However, now Location based games are being developed using A-GPS or other technologies such as WLAN . There are several other games that have successfully used the GPS for gaming – Pac Manhattan.

 

The game Swordfish written in Java ME used A- GPS for location updates and has been wuite popular in Canada and USA. Locomatrix is another such evidence of how quickly GPS ( or Location based ) games are gaining momentum.

 

3D Motion Sensors

This phenomenon has gained huge response ever since Nintendo Wii made it big. They call it Motion sensor gaming. Input is not through keypad navigation keys but moving or tilting the phone itself. There have been a lot of success stories in this case. Global race that comes preinstalled on Nokia 5800 is a popular example, where the user tilts the phone signal left- right controls to the game. This is one of the most exciting avenues, with more and more mobile handsets having incorporated the sensors inside its hardware. Til Tracer or tunnel Run are other examples built on this phenomenon.

This video will hint you, how interesting tilt based games can be.

 

Proximity / Presence

Mobslinger is one of the first games to be developed on proximity/ presence division. Mobslinger runs as a background application on Symbian Series 60 smartphone which periodically scans for other users in the vicinity who are also running the mobslinger application. Once detected, a countdown timer is initiated on both phones which alerts the user by sounding an alarm and vibrating the phone. The user then has to ‘draw’ their mobile and enter the randomly generated number which has appeared on the screen as quickly as possible. The person with the fastest time is the winner and the loser is ‘killed’, which means their application is locked out from game-play for a set period of time.

You can watch the video at this link.

The concept appeared in September in Fifth international conference on Entertainment computing by a group of enthusiasts. However, one has to say that not many games have come out on this scheme.

So, games today have evolved greatly from just keying in controls to the numpad.  There are new dimensions and hence more spaces for game development.

Reference :

Games on Symbian, released by Symbian Press.

 

 

A Few Noteworthy Stats !

Here are a few noteworthy statistics that can help you in decision making. Very soon Flash will be present in iPhone and more Android devices will host Flash Player 10. So, if you are wondering what your target device should be, who the audience would be and how much you can earn form the application, then go through this presentation made by Scott.

It covers topics involving the Apple iPhone 3.0 and the Android 1.5 overviews along with the major highlight – Statistics of the different platforms and how they are performing.The presentation also holds key information on the app stores of each platform and what they offer to the developer including the initial and running costs.

Excerpts on sales stats from the presentation –

  • the iPhone apps are the most cooking ones and iPhone developers are reaching a pool of 15M customers worldwide.
  • Symbian continues to be the enjoying the richest customer base with approx 50M devices worldwide. Its appstore – Ovi has only recently been launched but has been making brisk sales.

Now estimating how much a flash developer’s reach would be in the next few years ? You have the symbian’s 50M + iPhone’s 30M and this population is bound to skyrocket too 🙂

Remember, Nokia dominates the smartphone category with a share of approx 40%.

Flash Mobile Demo Videos on Adobe.com

Via Bill, Adobesetup a new mobile demos page on the Adobe site which has 8 different video walk throughs of Flash mobile applications that have been created by various companies. They are:

Bacardi, Mightyverse, SpongeBob SquarePants, Finetune, Sony Pictures, Johnny Walker, and Nasdaq

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