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Posts tagged ‘Mobile Web’

Adobe Announces Availability Of Flash Player 10.1 For Mobile & Devices To Its Platform Partners ……..!!

Via Adobe, yesterday Adobe announce the availability of Flash Player 10.1 for Mobile.

“Adobe Systems Incorporated (Nasdaq:ADBE) today announced the release of Adobe® Flash® Player 10.1 to mobile platform partners. Redesigned from the ground up with new performance and mobile specific features, Flash Player 10.1 is the first release that brings the full Web across desktops and devices. Mobile users will now be able to experience millions of sites with rich applications and content inside the browser including games, animations, rich Internet applications (RIAs), data presentations and visualizations, ecommerce, music, video, audio and more.

Already one of the top free apps on Android™ Market today, Flash Player 10.1 will be available as a final production release for smart phones and tablets once users are able to upgrade to Android 2.2 “Froyo.” Devices supporting “Froyo” and Flash Player 10.1 are expected to include the Dell Streak, Google Nexus One, HTC Evo, HTC Desire, HTC Incredible, DROID by Motorola, Motorola Milestone, Samsung Galaxy S and others. Flash Player 10.1 was also released to mobile platform partners to be supported on devices based on Android, BlackBerry, webOS, future versions of Windows® Phone, LiMo, MeeGo and Symbian OS, and is expected to be made available via over-the-air downloads and to be pre-installed on smart phones, tablets and other devices in the coming months.”

kris

Yahoo’s Design Stencil Kit: A Generic Mobile Design Assets for Wireframing and Paper Prototyping

Via Mariam, she came across an article that discusses designing websites for mobile devices.

It includes some talk about usability guidelines on mobile and offers code examples to explore.

Mobile Stencils Are Here To Stay

There is also a download to a Yahoo Mobile Stencil collection for wire framing and paper prototyping applications:

The stencil library consists of generic (mobile) user interface stencil assets, as well as specific templates for both iPhone and Nokia/BlackBerry.

It includes:

• Ad Units
• Calendars
• Carousels
• Charts and Tables
• UI Controls
• Form Elements
• Grids
• Menus and Buttons
• Mobile – General
• Mobile – iPhone
• Navigation and Pagination
• OS Elements
• Placeholder Text
• Screen Resolutions
• Tabs
• Windows and Containers

Consider adding the stencils your existing work flow, and leverage in paper prototyping during design phases.

You have to do prototype design, before development begins (more often, than not) … right? … I hope so!

Good ol’ pencil and paper are mightier than the fingers and keyboard?

Almost all mobile content devigners(developers+designers) sketches and story boarding of mobile content flow, in the very least before a project begins (depending on its scope, of course).

When developing for Flash Lite, user interface is not constrained as much in a lot of design directions you can take (compared to some other mobile development platforms). Thus, lotsa find sketching on paper is the best way to come up with, and play with new ideas on mobile app flow and layout.

Of course, a lot of the time, many pieces of UI work or “feel the same” across platforms and devices. These are often look alike. For instance the softkeys like bottom nav, top nav for battery and signal strength, etc on certain mobile applications.

Downloads are here:

Yahoo! Design Stencil Kit version 1.0
(pdf, svg, png, Visio, OmniGraffle)

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