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Posts tagged ‘Mobile Culture’

Adobe Unveils First Full Flash Player For Mobile Devices And PCs

Today, Adobe Unveiled First Full Flash Player For Mobile Devices And PCs.  Close to 50 Open Screen Project Participants Support New Browser Runtime for Multiple Platforms.

Adobe unveiled Adobe® Flash® Player 10.1 software for smartphones, smartbooks, netbooks, PCs and other Internet-connected devices, allowing content created using the Adobe Flash Platform to reach users wherever they are. A public developer beta of the browser-based runtime is expected to be available for Windows® Mobile, Palm® webOS and desktop operating systems including Windows, Macintosh and Linux later this year. Public betas for Google® Android™ and Symbian® OS are expected to be available in early 2010. In addition, Adobe and RIM announced a joint collaboration to bring Flash Player to Blackberry® smartphones, and Google joined close to 50 other industry players in the Open Screen Project initiative.

Rest of the post here.

FlashLite Training By Adobe Systems Through MOMO Bangalore.

Adobe+momobDebashish Paul, from the Mobile & Devices Engineering team of Adobe Systems Bangalore in India, will demonstrate how easy is to create Flashlite application and deploy on mobile devices.  This will be a practical session, where the audience can follow the presenter on their laptop and eventually would have Flashlite application ready for use. Participants who are interested to follow the session hands-0n should download the trial version of the Adobe Flash Creative Suite 4 after registering yourself at the link here from Adobe website.

Agenda:

  • How to create, publish, test and deploy a simple flash lite application on to mobile device. This will be a practical session
  • Creating a real-life app will bring out the latent power of Adobe Flashlite, it will touch upon the general concepts along with design and development approach
  • Demo
  • Q&A

Speaker Details :

Debashish Paul, works for the Mobile & Devices Engineering team of Adobe Systems Bangalore in India as Lead Software Engineer

When : 10th-oct-2009

Time : 10:30 to 12:30 Tea/Coffee/light snacks break in between the workshop

Venue : Craig Barret Auditorium, Sasken Communication Technologies Limited, # 139/25, Domlur Inner Ring Road, Bangalore – 71, Karnataka, India

Driving Directions :

  • When driving down from Koramangala–> Take the left into the lane in front of Hyundai Workshop –>just after Mother Earth –>and then the first left, second right –> leads up to Sasken venue.
  • When driving from Indiranagar –> Old Airport road flyover side –> Drive past EGL offices on the left –> stay on the ring road –> Take the U Turn and come back towards Hyundai Workshop –> then take the left into the lane in front of Hyundai Workshop –> just after Mother Earth – and then the first left, second right –> leads up to Sasken Venue

Parking:  Ample parking space is available in the grounds next to the Sasken building.

You can also check the venue in google map given below.

COST: Free – but registration is required to attend. You can register here for the event here.  

My take:  Hope this event in namma BengaLooru builds up new cream of core developers and designers in Adobe Flashlite and I came to know that attendee list for today has already grown up in good numbers from @Mariam.  

Krishna Raj

 

Games On Symbian – Scope And Dimensions

I have been doing a random literature survey on the games played on Symbian, their background and other sutleties invloved. We, as users of the Nokia handsets have played several games like Snake or cricket or bounce or FIFA from EA Sports. We know that these have been tremendously successful and have reached millions of users worldwide. All the games listed above use the standard keyboard input and its processing capabilities to entertain people.

This post presents ways to harness the power of the ever-growing Symbian architecture. This article deals with how you can improve the game with just not keypad inputs but also incorporate other hardware features like camera or GPS.

 

The Manhattan mashup story is simple evidence as how the Camera can be used to entertain the public. This case-study involved taking pictures based on a storyboard/subject. Read more here.

This ‘urban’ game proved to be a massive hit when played at New York in September 2006 and was organised by Nokia reseach labs.

Colortracker is another such game that used the camera effectively for a dimension beyond just capturing images.

 

Location

Botfighters was one of the earliest games that were based on the Location services. It used the GPS to search for enemy bots and kill them. However, now Location based games are being developed using A-GPS or other technologies such as WLAN . There are several other games that have successfully used the GPS for gaming – Pac Manhattan.

 

The game Swordfish written in Java ME used A- GPS for location updates and has been wuite popular in Canada and USA. Locomatrix is another such evidence of how quickly GPS ( or Location based ) games are gaining momentum.

 

3D Motion Sensors

This phenomenon has gained huge response ever since Nintendo Wii made it big. They call it Motion sensor gaming. Input is not through keypad navigation keys but moving or tilting the phone itself. There have been a lot of success stories in this case. Global race that comes preinstalled on Nokia 5800 is a popular example, where the user tilts the phone signal left- right controls to the game. This is one of the most exciting avenues, with more and more mobile handsets having incorporated the sensors inside its hardware. Til Tracer or tunnel Run are other examples built on this phenomenon.

This video will hint you, how interesting tilt based games can be.

 

Proximity / Presence

Mobslinger is one of the first games to be developed on proximity/ presence division. Mobslinger runs as a background application on Symbian Series 60 smartphone which periodically scans for other users in the vicinity who are also running the mobslinger application. Once detected, a countdown timer is initiated on both phones which alerts the user by sounding an alarm and vibrating the phone. The user then has to ‘draw’ their mobile and enter the randomly generated number which has appeared on the screen as quickly as possible. The person with the fastest time is the winner and the loser is ‘killed’, which means their application is locked out from game-play for a set period of time.

You can watch the video at this link.

The concept appeared in September in Fifth international conference on Entertainment computing by a group of enthusiasts. However, one has to say that not many games have come out on this scheme.

So, games today have evolved greatly from just keying in controls to the numpad.  There are new dimensions and hence more spaces for game development.

Reference :

Games on Symbian, released by Symbian Press.

 

 

Flash Mobile Demo Videos on Adobe.com

Via Bill, Adobesetup a new mobile demos page on the Adobe site which has 8 different video walk throughs of Flash mobile applications that have been created by various companies. They are:

Bacardi, Mightyverse, SpongeBob SquarePants, Finetune, Sony Pictures, Johnny Walker, and Nasdaq

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