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Posts tagged ‘Mobile Content Distribution’

Now, Nokia HealthRadar Chasing Disease Down Thru Flashlite…….

Nokia  has designed an application in Flashlite for the tracking of disease using mobile devices here.

Nokia-Health-radar

  1.  Important feature of the software’s ability is data collection. Rapid and precise collection of information, which is then sent instantly to a central server, speeds up what is currently a time-consuming paper-based activity.
  2. Actual aggregation of the data which helps to build a picture of what’s happening and where.
  3. Getting the information back to local practitioners, as it then enables them to take appropriate action. What marks HealthRadar out further is the ability to consume the data either on a mobile device or a PC, so the gathered data is useful to people in the field and those based in medical centres.

The software also features a Dashboard which enables users to quickly access key information including a daily update, a GeoHealth Map which highlights disease intensity alongside local health centres, the ability to compare current patterns against historic ones and statistical graphs.

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FlashLite Training By Adobe Systems Through MOMO Bangalore.

Adobe+momobDebashish Paul, from the Mobile & Devices Engineering team of Adobe Systems Bangalore in India, will demonstrate how easy is to create Flashlite application and deploy on mobile devices.  This will be a practical session, where the audience can follow the presenter on their laptop and eventually would have Flashlite application ready for use. Participants who are interested to follow the session hands-0n should download the trial version of the Adobe Flash Creative Suite 4 after registering yourself at the link here from Adobe website.

Agenda:

  • How to create, publish, test and deploy a simple flash lite application on to mobile device. This will be a practical session
  • Creating a real-life app will bring out the latent power of Adobe Flashlite, it will touch upon the general concepts along with design and development approach
  • Demo
  • Q&A

Speaker Details :

Debashish Paul, works for the Mobile & Devices Engineering team of Adobe Systems Bangalore in India as Lead Software Engineer

When : 10th-oct-2009

Time : 10:30 to 12:30 Tea/Coffee/light snacks break in between the workshop

Venue : Craig Barret Auditorium, Sasken Communication Technologies Limited, # 139/25, Domlur Inner Ring Road, Bangalore – 71, Karnataka, India

Driving Directions :

  • When driving down from Koramangala–> Take the left into the lane in front of Hyundai Workshop –>just after Mother Earth –>and then the first left, second right –> leads up to Sasken venue.
  • When driving from Indiranagar –> Old Airport road flyover side –> Drive past EGL offices on the left –> stay on the ring road –> Take the U Turn and come back towards Hyundai Workshop –> then take the left into the lane in front of Hyundai Workshop –> just after Mother Earth – and then the first left, second right –> leads up to Sasken Venue

Parking:  Ample parking space is available in the grounds next to the Sasken building.

You can also check the venue in google map given below.

COST: Free – but registration is required to attend. You can register here for the event here.  

My take:  Hope this event in namma BengaLooru builds up new cream of core developers and designers in Adobe Flashlite and I came to know that attendee list for today has already grown up in good numbers from @Mariam.  

Krishna Raj

 

Adobe Device Central CS4 Device Profile Update #5 Now Available Online….

image courtesy: www.flashdevices.net

Mark Doherty has written blogpost here on Device Profile Update 5 for Device Central CS4 which is now available for download. This latest device update for Device Central CS4 contains 36 new and some updated profiles bringing the total number of supported devices to 738. 

Here’s an overview of the new profiles:

  • DoCoMo Fujitsu F-08A
  • DoCoMo Fujitsu F-09A
  • DoCoMo NEC N-07A
  • DoCoMo NEC N-08A
  • DoCoMo NEC N-09A
  • DoCoMo Panasonic P-08A
  • DoCoMo Panasonic P-09A
  • DoCoMo Panasonic P-10A
  • DoCoMo Sharp SH-05A
  • DoCoMo Sharp SH-06A
  • DoCoMo Sharp SH-07A
  • HTC Hero for testing flash in the browser
  • KDDI Hitachi HIY01
  • KDDI Kyocera KYX02
  • KDDI Sharp SH002
  • KDDI Toshiba TS002
  • KDDI Toshiba TSY01
  • Nokia 5530 XpressMusic
  • Nokia 5630 XpressMusic
  • Nokia 5800 XpressMusic Flash Lite 3.1
  • Nokia E52
  • Nokia N86 8MP
  • Nokia N97
  • Samsung I8910 HD
  • SoftBank NEC 930N
  • SoftBank Panasonic 931P
  • SoftBank Samsung 931SC
  • SoftBank Sharp 934SH
  • SoftBank Sharp 935SH
  • SoftBank Sharp DM004SH
  • SoftBank Toshiba 832T
  • Sony Ericsson C901 GreenHeart
  • Sony Ericsson C901a GreenHeart
  • Sony Ericsson T707
  • Sony Ericsson T707a
  • Sony Ericsson W518a

 All new device profiles would be available through the Online Device Library in Adobe Device Central CS4.  You can check the complete set of devices here.

HTC Hero, The First Android Device To Support Adobe Flash!!!!!!

Though late arrival, never thought that this would be so pretty cool. Now Flash has come alive in it’s first Android based device, the Hero from Open Screen partner HTC!!!!!

It should be a direct sequel to the G1, and has all the features like multi-touch HVGA screen, accelerometer support, GPS, Compass, WIFi, 5 MP camera, Android Webkit Browser, and now with having Adobe Flash makes for even more very rich mobile web user experience.  

Banner_HTC_Hero

Check out the device here!

Adobe has a good a really good press release which explains in detail. They also have made a good video where the Adobe Platform team explains some of the features of the Flash implementation on the HTC Hero device.   According to Mark’s blogpost, it’s possible to view up to 85% of online video through the Flash Player, supports latest Flash Lite 3.1 supports streaming audio capabilities, as well as support for around 80% of Flash content on the web today through the device’s web browser. On this device, double clicking Flash content (games, ads, etc) brings it fullscreen mode, which seems to work very much intuitively: Demo of Flash on the HTC Hero (an Android device).

Icon_Use_Scenes

What version of Flash is this? Well, right now it’s Flash Lite 3.1 according to Adobe.  However, there have been prior public announcements that Flash 10 is coming to Android (by as soon as end of this year), as well as other mention of other SmartPhone platforms like webOS, Windows Mobile, & Symbian for starters down the lane.  Mark says that the HTC Hero has Adobe Distributable Player.  My lateral thought would be that, they (HTC) may upgrade the device at some point later (whether that means Flash Lite 3.x or Flash Player 10 can be anyone’s guess).  Here are few words from Adobe: Serge Jespers, Mark Doherty.  Here are some of the interesting comments from the Peter Elst & Dale Rankine of flashlite community.   With now over one billion devices running Flash, and Android represents a nice (open) platform in which Flash to grow, develop and play.  This new HTC Hero device represents the true mobile (web) experiences possible and I think we’ll see much more devices in the future.

What NOT To Do While Developing Flash Lite Mobile Games (Repost)

Via Mariam: “Things NOT to do while developing Flash Lite mobile games”, based from an original “50 Ways to Make Us HATE Your Flash Game” article:

1. Add loud and annoying sound effects to your game
2. Don’t add sound control options so we have to listen to your loud and annoying sound effects
3. Make your game ridiculously hard
4. Have a confusing menu system
5. Forget to embed all of your dynamic textfields
6. Don’t optimize your code
7. Add a bunch of cool effects that require lots of processing power and slow down the gaming experience
8. Don’t fix the bugs
9. Have long animations that we can’t skip
10. Don’t give us a clear goal to beat the game
11. Add glow effects to everything
12. Make confusing controls
13. Make the instructions all text with no explanatory pictures/diagrams
14. Make a storyline without graphics to explain it
15. Make it easy for us to cheat
16. Create an ugly color scheme
17. Make the text unreadable
18. Don’t let the buttons look like buttons, we’ll obviously find them very easily
19. Don’t fix the typos
20. Very repetitive game-play
21. Don’t let us pause the game
22. Add pointless features that add a lot of file size
23. Make a really long menu system
24. Make us have to navigate through the entire menu system after we lose the game
25. Camouflage the enemies so we can’t see them until we randomly begin losing health or lose the game
26. Don’t put rollOver functions onto your buttons
27. Make game-play really slow
28. Make loss inevitable
29. Don’t put in a scoring system. We don’t want to know how well we did
30. Make stupid computer AI
31. Make the description of the game really short or really obscure
32. Design a game-play that has been exploited by multiple game designers before
33. Design graphics that have an uneven quality when seen on a mobile screen
34. When run on multiple devices, game scales non uniformly showing objects off screen
35. Don’t worry about rectifying text that looks blurred
36. Advanced levels with really short and easy game-play
37. Don’t let us change game options like sound control and quality during a game-play
38. A bad copy of a popular game
39. A cluttered HUD (Heads-Up Display)
40. Game which are not self explanatory, makes me want to refer to help even after starting playing the game

Of course, these are just guidelines; there may be exceptions to items in the list depending on a particular piece of content

Flash Mobile Demo Videos on Adobe.com

Via Bill, Adobesetup a new mobile demos page on the Adobe site which has 8 different video walk throughs of Flash mobile applications that have been created by various companies. They are:

Bacardi, Mightyverse, SpongeBob SquarePants, Finetune, Sony Pictures, Johnny Walker, and Nasdaq

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