Via Scott Janousek’s Blog.
Posts tagged ‘iphone’
Here are a few noteworthy statistics that can help you in decision making. Very soon Flash will be present in iPhone and more Android devices will host Flash Player 10. So, if you are wondering what your target device should be, who the audience would be and how much you can earn form the application, then go through this presentation made by Scott.
It covers topics involving the Apple iPhone 3.0 and the Android 1.5 overviews along with the major highlight – Statistics of the different platforms and how they are performing.The presentation also holds key information on the app stores of each platform and what they offer to the developer including the initial and running costs.
Excerpts on sales stats from the presentation –
- the iPhone apps are the most cooking ones and iPhone developers are reaching a pool of 15M customers worldwide.
- Symbian continues to be the enjoying the richest customer base with approx 50M devices worldwide. Its appstore – Ovi has only recently been launched but has been making brisk sales.
Now estimating how much a flash developer’s reach would be in the next few years ? You have the symbian’s 50M + iPhone’s 30M and this population is bound to skyrocket too 🙂
Remember, Nokia dominates the smartphone category with a share of approx 40%.
Yesterday, the news was confirmed by Adobe’s CEO, that Flash Player 10 would be ported to Android platform and a Beta version of the player would be available by the end of October. Excerpts from the news release :
“We are bringing Flash Player 10 to smartphone class devices to enable the latest web browsing experience. Multiple partners have already received early version of this release and we expect to release a beta version for developers at our Max conference in October. Google’s Android, Nokia’s Symbian OS, Windows Mobile and the new Palm Web OS will be the first devices to support web browsing with the new Flash player…”
This is interesting news and there are lot of people coveting to get Flash player running on their handsets. But there are few queries to address few queries like – will PaperVision3D kind of libraries be possible to use, considering the limited computing capacity of the device. Flash Player renders extensive support to 3D and lot of Game engines have been scripted in AS3. We will have to wait till the official release is made to know more on this.
Also known is the fact that porting of Flash Player to iPhone is also in progress <Read>. And quite soon, Flash player can claim to be truely ubiquitous platform running across PCs, handsets and consumer electronics.
Mobile Stencils Are Here To Stay
The stencil library consists of generic (mobile) user interface stencil assets, as well as specific templates for both iPhone and Nokia/BlackBerry.
• Ad Units
• Charts and Tables
• UI Controls
• Form Elements
• Menus and Buttons
• Mobile – General
• Mobile – iPhone
• Navigation and Pagination
• OS Elements
• Placeholder Text
• Screen Resolutions
• Windows and Containers
Consider adding the stencils your existing work flow, and leverage in paper prototyping during design phases.
You have to do prototype design, before development begins (more often, than not) … right? … I hope so!
Good ol’ pencil and paper are mightier than the fingers and keyboard?
Almost all mobile content devigners(developers+designers) sketches and story boarding of mobile content flow, in the very least before a project begins (depending on its scope, of course).
When developing for Flash Lite, user interface is not constrained as much in a lot of design directions you can take (compared to some other mobile development platforms). Thus, lotsa find sketching on paper is the best way to come up with, and play with new ideas on mobile app flow and layout.
Of course, a lot of the time, many pieces of UI work or “feel the same” across platforms and devices. These are often look alike. For instance the softkeys like bottom nav, top nav for battery and signal strength, etc on certain mobile applications.
Downloads are here:
Yahoo! Design Stencil Kit version 1.0
(pdf, svg, png, Visio, OmniGraffle)
Apple CEO Steve Jobs disappointed many iPhone fans Tuesday when he said that Flash just wasn’t suited to the device. The reason? Flash Lite is, well, too lightweight, and regular Flash (Flash fat) is too unwieldy. “There’s this missing product in the middle,” Jobs said during Apple’s annual shareholder meeting.
It’s hardly subtle, but Jobs is master of the nuanced phrase. He starts off by dissing a technology out of hand, moves to saying “that it hasn’t been done right, yet” and then suddenly springs Apple’s take on an unsuspecting world – the decidedly PDA-like iPhone being a case in point.
Quick as a Flash?
Steve’s Flash comment is so wide open you could drive a coach and horses through it. He could be doing one of three things here:
- Telling Mac laggard Adobe to pull its finger out and actually develop an iPhone-friendly version
- Hinting that Apple might look to a rival source – like Microsoft’s fledgling Silverlight, for example (possible, but unlikely); or
- That it’s quietly cooking up something of its own – perhaps as part of the iPhone SDK which is being launched later today.
There is, of course, a fourth option – no Flash at all – but we’ll come back to that in a minute.
Adobe / Apple = love / hate
The relationship between Apple and Adobe has long been a fractious, but interdependent one. Much of the Mac’s fanbase is made up of creative professionals, the kind of people who use Adobe Photoshop CS3 and InDesign on a daily basis. When Adobe launches a new version of its software, Mac sales spike – creatives prefer Macs and so it goes around.
The problem is that both Apple and Adobe are inconstant lovers. During Apple’s worst years in the early 1990s, Adobe set about wooing the Wintel world. Its Mac releases have often lagged behind those of its Windows rivals, and Adobe along with Microsoft were among the last to make their apps Intel Mac native. Much to Steve Jobs’ chagrin.
Apple too isn’t afraid of stomping all over Adobe’s turf either. Adobe was forced to abandon the Mac version of Premiere in 2003, following a string of movie editing apps from Cupertino, including iMovie and Final Cut Pro. Premiere was revived last year. Apple’s pro photo management app Aperture is also a direct rival to Adobe Photoshop Lightroom.
iPhone needs Flash
So where does this leave us? As Graham Barlow, editor of our sister title MacFormat, puts it:
“Whether Steve Jobs likes it or not, there is a need for Flash or its equivalent on the iPhone.”
Jobs’ comment on Tuesday suggests he’d like Adobe to come up with its own, but if that fails Apple could conceivably license the underlying Adobe-owned technology and serve up its version. Apple’s powerful enough and rich enough to cough up the wonga or indulge in a spot of brinkmanship.
Or it could go for option 4 – stick to its guns and not do Flash at all. To MacFormat’s mind – and mine – that looks unlikely. However Daniel Diliger of Mac site Roughly Drafted saw plenty of reasons last July why Apple would do just that.
He cites the poor performance of the then current version Flash on Mac OS X, including memory leaks, frequent crashes, the poor design of much Flash web content, and Flash’s ability to rapidly drain mobile batteries.
Adobe had better up its game then – and soon – if it wants any piece of the Apple iPhone’s future.
What do you think? Does the iPhone really need Flash, or a semblance of it? Let us know below.
PS: This has just popped up on my RSS: Silicon Valley blogger Robert Scoble has reported an unsubstantiated rumor that Flash is already running on the iPhone – and that Jobs’ rubbishing of it is just a negotiating tactic. We shall see.
Directly sourced from http://www.Techradar.com