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Archive for the ‘Mobile Entertainment (ME) Magazine’ Category

Adobe Announces Availability Of Flash Player 10.1 For Mobile & Devices To Its Platform Partners ……..!!

Via Adobe, yesterday Adobe announce the availability of Flash Player 10.1 for Mobile.

“Adobe Systems Incorporated (Nasdaq:ADBE) today announced the release of Adobe® Flash® Player 10.1 to mobile platform partners. Redesigned from the ground up with new performance and mobile specific features, Flash Player 10.1 is the first release that brings the full Web across desktops and devices. Mobile users will now be able to experience millions of sites with rich applications and content inside the browser including games, animations, rich Internet applications (RIAs), data presentations and visualizations, ecommerce, music, video, audio and more.

Already one of the top free apps on Android™ Market today, Flash Player 10.1 will be available as a final production release for smart phones and tablets once users are able to upgrade to Android 2.2 “Froyo.” Devices supporting “Froyo” and Flash Player 10.1 are expected to include the Dell Streak, Google Nexus One, HTC Evo, HTC Desire, HTC Incredible, DROID by Motorola, Motorola Milestone, Samsung Galaxy S and others. Flash Player 10.1 was also released to mobile platform partners to be supported on devices based on Android, BlackBerry, webOS, future versions of Windows® Phone, LiMo, MeeGo and Symbian OS, and is expected to be made available via over-the-air downloads and to be pre-installed on smart phones, tablets and other devices in the coming months.”

kris

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Some Ovi Stats

My publishing title Chompgames, has been doing quite well at the Ovi store. There are totally three applications under Chompgames umbrella.

Bollywoodie is only 5 days old and has got enormous attention at the store. Thanks to the fanatic Indian cinema lovers. It got a total of 1200 downloads the first 2 days and has been (unexpectedly) downloaded most by Turkey, Mexico and Italy and then India. Does this attest that Indian movies have a greater market abroad ? 🙂

Adobe Whitepaper – Rich Internet applications Across Devices: The Emergence Of Contextual Applications

 “At Adobe, we believe that this is a pivotal time in the history of software development. Cloud-based computing has combined with increased user expectations for interactivity and engaging experiences leading to the rise of rich Internet application (RIA) development. The creation of social networks and platform as a service (PaaS) offerings is enabling applications to grow at unprecedented rates by leveraging existing user networks.  The expanding number and diversity of Internet-connected devices has opened up additional software development platforms for developers and enabled them to create entirely new user interaction models and business opportunities. Together, these three technology trends are converging to deliver major innovations that will have lasting effects on the way web applications are built, delivered, and used.”

FlashLite Training By Adobe Systems Through MOMO Bangalore.

Adobe+momobDebashish Paul, from the Mobile & Devices Engineering team of Adobe Systems Bangalore in India, will demonstrate how easy is to create Flashlite application and deploy on mobile devices.  This will be a practical session, where the audience can follow the presenter on their laptop and eventually would have Flashlite application ready for use. Participants who are interested to follow the session hands-0n should download the trial version of the Adobe Flash Creative Suite 4 after registering yourself at the link here from Adobe website.

Agenda:

  • How to create, publish, test and deploy a simple flash lite application on to mobile device. This will be a practical session
  • Creating a real-life app will bring out the latent power of Adobe Flashlite, it will touch upon the general concepts along with design and development approach
  • Demo
  • Q&A

Speaker Details :

Debashish Paul, works for the Mobile & Devices Engineering team of Adobe Systems Bangalore in India as Lead Software Engineer

When : 10th-oct-2009

Time : 10:30 to 12:30 Tea/Coffee/light snacks break in between the workshop

Venue : Craig Barret Auditorium, Sasken Communication Technologies Limited, # 139/25, Domlur Inner Ring Road, Bangalore – 71, Karnataka, India

Driving Directions :

  • When driving down from Koramangala–> Take the left into the lane in front of Hyundai Workshop –>just after Mother Earth –>and then the first left, second right –> leads up to Sasken venue.
  • When driving from Indiranagar –> Old Airport road flyover side –> Drive past EGL offices on the left –> stay on the ring road –> Take the U Turn and come back towards Hyundai Workshop –> then take the left into the lane in front of Hyundai Workshop –> just after Mother Earth – and then the first left, second right –> leads up to Sasken Venue

Parking:  Ample parking space is available in the grounds next to the Sasken building.

You can also check the venue in google map given below.

COST: Free – but registration is required to attend. You can register here for the event here.  

My take:  Hope this event in namma BengaLooru builds up new cream of core developers and designers in Adobe Flashlite and I came to know that attendee list for today has already grown up in good numbers from @Mariam.  

Krishna Raj

 

Games On Symbian – Scope And Dimensions

I have been doing a random literature survey on the games played on Symbian, their background and other sutleties invloved. We, as users of the Nokia handsets have played several games like Snake or cricket or bounce or FIFA from EA Sports. We know that these have been tremendously successful and have reached millions of users worldwide. All the games listed above use the standard keyboard input and its processing capabilities to entertain people.

This post presents ways to harness the power of the ever-growing Symbian architecture. This article deals with how you can improve the game with just not keypad inputs but also incorporate other hardware features like camera or GPS.

 

The Manhattan mashup story is simple evidence as how the Camera can be used to entertain the public. This case-study involved taking pictures based on a storyboard/subject. Read more here.

This ‘urban’ game proved to be a massive hit when played at New York in September 2006 and was organised by Nokia reseach labs.

Colortracker is another such game that used the camera effectively for a dimension beyond just capturing images.

 

Location

Botfighters was one of the earliest games that were based on the Location services. It used the GPS to search for enemy bots and kill them. However, now Location based games are being developed using A-GPS or other technologies such as WLAN . There are several other games that have successfully used the GPS for gaming – Pac Manhattan.

 

The game Swordfish written in Java ME used A- GPS for location updates and has been wuite popular in Canada and USA. Locomatrix is another such evidence of how quickly GPS ( or Location based ) games are gaining momentum.

 

3D Motion Sensors

This phenomenon has gained huge response ever since Nintendo Wii made it big. They call it Motion sensor gaming. Input is not through keypad navigation keys but moving or tilting the phone itself. There have been a lot of success stories in this case. Global race that comes preinstalled on Nokia 5800 is a popular example, where the user tilts the phone signal left- right controls to the game. This is one of the most exciting avenues, with more and more mobile handsets having incorporated the sensors inside its hardware. Til Tracer or tunnel Run are other examples built on this phenomenon.

This video will hint you, how interesting tilt based games can be.

 

Proximity / Presence

Mobslinger is one of the first games to be developed on proximity/ presence division. Mobslinger runs as a background application on Symbian Series 60 smartphone which periodically scans for other users in the vicinity who are also running the mobslinger application. Once detected, a countdown timer is initiated on both phones which alerts the user by sounding an alarm and vibrating the phone. The user then has to ‘draw’ their mobile and enter the randomly generated number which has appeared on the screen as quickly as possible. The person with the fastest time is the winner and the loser is ‘killed’, which means their application is locked out from game-play for a set period of time.

You can watch the video at this link.

The concept appeared in September in Fifth international conference on Entertainment computing by a group of enthusiasts. However, one has to say that not many games have come out on this scheme.

So, games today have evolved greatly from just keying in controls to the numpad.  There are new dimensions and hence more spaces for game development.

Reference :

Games on Symbian, released by Symbian Press.

 

 

Heli Makes A Dot Release!!!!

I was engaged in all types of activities for the past few weeks, like traveling and shopping, and hence I forgot to make the announcement of the dot release of my game HELI. Its been few days, since i made the internal publishing and I must say that the reviews are satisfactory.

Heli_ssDownload this version, here.

Change log :

  • Change in UI and main screen design
  • Fixed few bugs
  • Added sounds
  • Better scoring

Depending on the feedback received from you, I shall make a version release.

HTC Hero, The First Android Device To Support Adobe Flash!!!!!!

Though late arrival, never thought that this would be so pretty cool. Now Flash has come alive in it’s first Android based device, the Hero from Open Screen partner HTC!!!!!

It should be a direct sequel to the G1, and has all the features like multi-touch HVGA screen, accelerometer support, GPS, Compass, WIFi, 5 MP camera, Android Webkit Browser, and now with having Adobe Flash makes for even more very rich mobile web user experience.  

Banner_HTC_Hero

Check out the device here!

Adobe has a good a really good press release which explains in detail. They also have made a good video where the Adobe Platform team explains some of the features of the Flash implementation on the HTC Hero device.   According to Mark’s blogpost, it’s possible to view up to 85% of online video through the Flash Player, supports latest Flash Lite 3.1 supports streaming audio capabilities, as well as support for around 80% of Flash content on the web today through the device’s web browser. On this device, double clicking Flash content (games, ads, etc) brings it fullscreen mode, which seems to work very much intuitively: Demo of Flash on the HTC Hero (an Android device).

Icon_Use_Scenes

What version of Flash is this? Well, right now it’s Flash Lite 3.1 according to Adobe.  However, there have been prior public announcements that Flash 10 is coming to Android (by as soon as end of this year), as well as other mention of other SmartPhone platforms like webOS, Windows Mobile, & Symbian for starters down the lane.  Mark says that the HTC Hero has Adobe Distributable Player.  My lateral thought would be that, they (HTC) may upgrade the device at some point later (whether that means Flash Lite 3.x or Flash Player 10 can be anyone’s guess).  Here are few words from Adobe: Serge Jespers, Mark Doherty.  Here are some of the interesting comments from the Peter Elst & Dale Rankine of flashlite community.   With now over one billion devices running Flash, and Android represents a nice (open) platform in which Flash to grow, develop and play.  This new HTC Hero device represents the true mobile (web) experiences possible and I think we’ll see much more devices in the future.

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