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HTC Hero, The First Android Device To Support Adobe Flash!!!!!!

Though late arrival, never thought that this would be so pretty cool. Now Flash has come alive in it’s first Android based device, the Hero from Open Screen partner HTC!!!!!

It should be a direct sequel to the G1, and has all the features like multi-touch HVGA screen, accelerometer support, GPS, Compass, WIFi, 5 MP camera, Android Webkit Browser, and now with having Adobe Flash makes for even more very rich mobile web user experience.  

Banner_HTC_Hero

Check out the device here!

Adobe has a good a really good press release which explains in detail. They also have made a good video where the Adobe Platform team explains some of the features of the Flash implementation on the HTC Hero device.   According to Mark’s blogpost, it’s possible to view up to 85% of online video through the Flash Player, supports latest Flash Lite 3.1 supports streaming audio capabilities, as well as support for around 80% of Flash content on the web today through the device’s web browser. On this device, double clicking Flash content (games, ads, etc) brings it fullscreen mode, which seems to work very much intuitively: Demo of Flash on the HTC Hero (an Android device).

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What version of Flash is this? Well, right now it’s Flash Lite 3.1 according to Adobe.  However, there have been prior public announcements that Flash 10 is coming to Android (by as soon as end of this year), as well as other mention of other SmartPhone platforms like webOS, Windows Mobile, & Symbian for starters down the lane.  Mark says that the HTC Hero has Adobe Distributable Player.  My lateral thought would be that, they (HTC) may upgrade the device at some point later (whether that means Flash Lite 3.x or Flash Player 10 can be anyone’s guess).  Here are few words from Adobe: Serge Jespers, Mark Doherty.  Here are some of the interesting comments from the Peter Elst & Dale Rankine of flashlite community.   With now over one billion devices running Flash, and Android represents a nice (open) platform in which Flash to grow, develop and play.  This new HTC Hero device represents the true mobile (web) experiences possible and I think we’ll see much more devices in the future.

Now, Latest Flashlite Enabled Nokia devices Spreadsheet Data From Bill Perry From Nokia

Now Bill Perry from Nokia has a new blog/website – Bill (Mobile Perry) and he has updated his Nokia Flash enabled device list.

He has included not only the latest handset specs (including very latest 5th edition devices such as the 5800  & N97), but also some Maemo devices, namely the N800, N810, and N810 WiMax (which support a Flash 9 browser plugin)

You can download the PDF directly here while reading this one here.

nfld1

nafd2 It’s a very  useful resource for flashlite community, since the information in Adobe Device Central can sometimes be still (particularly if you don’t get ADC updates), and Bill has put in more information in his post, such as hardware support such as GPS, touch screen, rotation features, and even software feature support such as video support, S60 Platform Services and OVI Store support too.  This is one should appreciate in his efforts in putting all the updates in one place in go.

Is It End Of Flash Lite?

This below article from online version of Wall Street Journal talks about a single version of Flash for both (Smart) phones and PC from Adobe:
http://online.wsj.com/article/SB124407409276583289.html#mod=rss_whats_news_technology.  Anyone here knows more about this?

Mani Announced Wiki Contributor Of The Month of April At Nokia Forum Community

Forum Nokia honors one member every month for their outstanding contribution to our Nokia Forum’s Wiki. The contributor of April is Manikantan Krish and he was awarded new S60 device(In this case, Nokia 5800). The honor is given to people that have contributed outstanding work for the month in number of articles and quality of the articles to the Nokia Forum Community.  Good luck to him for his future endeavor.

Krishna

Adobe Mobile Packaging Feature Request Submissions

Mark Doherty posted that Adobe’s feedback requests on the new Adobe Mobile Packager that is part of the overall Adobe Distributable Solution.  Please note that if you have any other features, bugs, or enhancements to make to Mobile Tools from Adobe or if you have specific Flash Lite entries, contact Mark Doherty.

Thanks to Scott and Mark.

Recording Now Available For Today’s eSeminar on Publishing to Ovi: Opportunity for Flash developers

And here is the recording done for today’s eSeminar on Publishing to Ovi: Opportunity for Flash developers

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recording_scrshot_02Thanks again to Bill and Alessandro for this recorded presentation.

It’s now, 5800 XpressMusic phone… Looks like more in store for future

The world’s largest mobile phone manufacturer, Nokia, has unveiled its much-awaited touchscreen handset. Called the 5800 XpressMusic phone, the phone has a large screen that measures 3.2 inch diagonally (640 by 360 pixels) with up to 16 million colors.

nokia-phone-5800It has 81MB of internal memory and comes with an 8GB micro-SD card as standard equipment. Nokia 5800 runs on Nokia/Symbian’s S60 fifth edition operating system.

The handset is a GSM/EDGE/HSDPA 3G device along with 802.11b/g Wi-Fi and Bluetooth (with stereo audio) and USB 2.0 connectivity. It also has A-GPS and Nokia Maps for voice-guided navigation.

Nokia 5800 has a pair of stereo speakers and a 3.2 megapixel camera with a Carl Zeiss lens and a dual-LED flash. The battery life is reportedly as much as nine hours (GSM) or five hours (HSDPA), 35 hours for music playback or three hours of video. Standby time is up to 17 days.

Nokia 5800 supports both finger and stylus touch so users can use a stylus for text input or navigation if they like rather than the tip of their finger only.

Nokia launches S60 5th Edition SDK…..

Nokia has just launched S60 5th Edition with an SDK and the first device based on the new platform, the Nokia 5800 XpressMusic. You can start development on S60 5th Edition today.   Here, You can find direct link to audiocast: http://www.nokia.com/A41196476 .

What NOT To Do While Developing Flash Lite Mobile Games (Repost)

Via Mariam: “Things NOT to do while developing Flash Lite mobile games”, based from an original “50 Ways to Make Us HATE Your Flash Game” article:

1. Add loud and annoying sound effects to your game
2. Don’t add sound control options so we have to listen to your loud and annoying sound effects
3. Make your game ridiculously hard
4. Have a confusing menu system
5. Forget to embed all of your dynamic textfields
6. Don’t optimize your code
7. Add a bunch of cool effects that require lots of processing power and slow down the gaming experience
8. Don’t fix the bugs
9. Have long animations that we can’t skip
10. Don’t give us a clear goal to beat the game
11. Add glow effects to everything
12. Make confusing controls
13. Make the instructions all text with no explanatory pictures/diagrams
14. Make a storyline without graphics to explain it
15. Make it easy for us to cheat
16. Create an ugly color scheme
17. Make the text unreadable
18. Don’t let the buttons look like buttons, we’ll obviously find them very easily
19. Don’t fix the typos
20. Very repetitive game-play
21. Don’t let us pause the game
22. Add pointless features that add a lot of file size
23. Make a really long menu system
24. Make us have to navigate through the entire menu system after we lose the game
25. Camouflage the enemies so we can’t see them until we randomly begin losing health or lose the game
26. Don’t put rollOver functions onto your buttons
27. Make game-play really slow
28. Make loss inevitable
29. Don’t put in a scoring system. We don’t want to know how well we did
30. Make stupid computer AI
31. Make the description of the game really short or really obscure
32. Design a game-play that has been exploited by multiple game designers before
33. Design graphics that have an uneven quality when seen on a mobile screen
34. When run on multiple devices, game scales non uniformly showing objects off screen
35. Don’t worry about rectifying text that looks blurred
36. Advanced levels with really short and easy game-play
37. Don’t let us change game options like sound control and quality during a game-play
38. A bad copy of a popular game
39. A cluttered HUD (Heads-Up Display)
40. Game which are not self explanatory, makes me want to refer to help even after starting playing the game

Of course, these are just guidelines; there may be exceptions to items in the list depending on a particular piece of content

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