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Archive for the ‘Casual Games’ Category

New game from Chompgames – Word Hunt

Hi all,

I first apologise for the long break from blogging. Yes, the last quarter has been busy as an evangelist at Nokia. Recently out of my love for Flash, I re-skinned one of my old keypad games and published it to the Ovi Store. It’s currently available for Free – limited period.

Word Hunt is a keypad version of my own popular game, Happy Sun. Happy Sun made enormous amounts of downloads on the Ovi Store. The game is basically jumbling letters to make meaningful words. You can also request for clues.

A game Score ticker in Flash as3

Well, I have been doing a lot of small code UI components that are heavily reused. One such component that I made today was a game score ticker. Remember seeing scrolling numbers in lottery or jackpot genre games, where the numbers keeps flipping until a target number? If you have been playing games, you would have noticed similar elements being used score displays on HUDs in games.

I recently created a similar cmoponent which I intent to use in a future game. But since this can be used useful to others I thought I should share the code behind it. I am not making it a perfect component that is completely customizable. But its very easy to change its features. The slider above allows you to check the functioning of this component, but is no way tagged to the slider component (Illustration purpose only).

Benefits –

1. Simple to skin and extend – its just a movieclip that you can explore and edit.

2. There is also a feature where you can make it blink. Blinking is quite an important glitter effect as it can capture the player’s attention. It can be used when user crosses a milestone or a high score.

3. Designed for 4 digit numbers but easy to extend.

Usage is pretty simple –

simply use (MovieClipName).showValue(numberToShow: String, milestone :int);

// First parameter is the number to which the score ticker scrolls to (0 – 9999). Second parameter is the milestone(0-9999).

You can use this component available as a MovieClip in this FLA(Download). You are free to modify / re-use / distribute it. But I ll be glad if you simply drop in a comment here.

Happy Sun on Nokia E7

Most of you would be knowing about the latest vocabulary game on the Ovi store – Happy Sun. I last week got my hands on the brand new Nokia E7, the business phone. Here is a photo of Happy Sun running on both Nokia N8 and E7.

 

 

 

New Flash Lite game – Happy Sun

My latest Flash Lite game HAPPY SUN is out on the Ovi store. Its available for all touch phones including the S60 5th edition and Nokia S^3 phones. You can download it for free from the Ovi store. Here are some screenshots of the game … Its a very exciting word game and created after working closely with Mellisdesigns.

Forum Nokia Game Development Webinars…!!

Forum Nokia is arranging two webinars shortly on Game development.

Events are on Dec 8th and Dec 13th. Find the registration procedures at http://www.forum.nokia.com/News_and_events/.

Information as follows –

Developing Games for the Nokia N8 

If you are a Game developer and would like to learn more about the Nokia Games offering then session is for you. In this session developers will learn about developing their application on Nokia platforms such as S40 and Symbian while understanding which technology should be used for getting the application developed.

Optimize OpenGL ES 2.0 Apps for Symbian

This session is geared toward developers who already have their mobile game or application running with OpenGL ES 2.0 API on an existing platform and want to port it to the latest Nokia Symbian devices, such as the Nokia N8. After this session, developers will understand how the graphics hardware works within the new Symbian platform and will be able to fine tune their applications to get them up and running flawlessly.

10pm – New Flash Lite game

Breakdesign who have had a successful run of producing Flash games on the Ovi store, have now released 10pm.

Needless to say, this game is also Barking Seed enabled, meaning you can submit scores to the online community; play for your nation and other cool features. I had a talk with Stefan Wessels, the co-founder of Breakdesign, who said – ” The game is different when played between 10pm in the night and 6am in the morning.”

Sounds exciting, as I havent played time- polymorphic games before.

Deep Days from Chompgames

Myself and a designer have been collaborating on a few Flash lite titles which are ready for launch on the Ovi Store. We call ourselves Chompgames. You can follow Chompgames or alternatively follow us in facebook through our fan page.

Deep Days would be the first title to be launched under Chompgames and is in the Q/A phase in Nokia’s Ovi store. Deep Days is a simple and entertaining game, where the user can glide to glory. Soon to come is the Deep Days’ wallpaper for your phone. Stay connected !

New Game Design Contests

Via Forum Nokia post, I came to know about the MoMinis mobile game contest. Of course, IMGA is also open and accepting submissions 🙂

MoMinis

Getting back to MoMinis, the game rules are  listed here and requires you to use the Mo’ Minis studio tool for game engineering.

Whereas, at the prestigious IMGA contest, you can build your game on / for any mobile platform like java or Flash Lite or anything deployable into a phone.  And remember that IMGA is analogous to Holy grail 🙂 The biggest game development competition and hopefully I have my game ready by then.

Games On Symbian – Scope And Dimensions

I have been doing a random literature survey on the games played on Symbian, their background and other sutleties invloved. We, as users of the Nokia handsets have played several games like Snake or cricket or bounce or FIFA from EA Sports. We know that these have been tremendously successful and have reached millions of users worldwide. All the games listed above use the standard keyboard input and its processing capabilities to entertain people.

This post presents ways to harness the power of the ever-growing Symbian architecture. This article deals with how you can improve the game with just not keypad inputs but also incorporate other hardware features like camera or GPS.

 

The Manhattan mashup story is simple evidence as how the Camera can be used to entertain the public. This case-study involved taking pictures based on a storyboard/subject. Read more here.

This ‘urban’ game proved to be a massive hit when played at New York in September 2006 and was organised by Nokia reseach labs.

Colortracker is another such game that used the camera effectively for a dimension beyond just capturing images.

 

Location

Botfighters was one of the earliest games that were based on the Location services. It used the GPS to search for enemy bots and kill them. However, now Location based games are being developed using A-GPS or other technologies such as WLAN . There are several other games that have successfully used the GPS for gaming – Pac Manhattan.

 

The game Swordfish written in Java ME used A- GPS for location updates and has been wuite popular in Canada and USA. Locomatrix is another such evidence of how quickly GPS ( or Location based ) games are gaining momentum.

 

3D Motion Sensors

This phenomenon has gained huge response ever since Nintendo Wii made it big. They call it Motion sensor gaming. Input is not through keypad navigation keys but moving or tilting the phone itself. There have been a lot of success stories in this case. Global race that comes preinstalled on Nokia 5800 is a popular example, where the user tilts the phone signal left- right controls to the game. This is one of the most exciting avenues, with more and more mobile handsets having incorporated the sensors inside its hardware. Til Tracer or tunnel Run are other examples built on this phenomenon.

This video will hint you, how interesting tilt based games can be.

 

Proximity / Presence

Mobslinger is one of the first games to be developed on proximity/ presence division. Mobslinger runs as a background application on Symbian Series 60 smartphone which periodically scans for other users in the vicinity who are also running the mobslinger application. Once detected, a countdown timer is initiated on both phones which alerts the user by sounding an alarm and vibrating the phone. The user then has to ‘draw’ their mobile and enter the randomly generated number which has appeared on the screen as quickly as possible. The person with the fastest time is the winner and the loser is ‘killed’, which means their application is locked out from game-play for a set period of time.

You can watch the video at this link.

The concept appeared in September in Fifth international conference on Entertainment computing by a group of enthusiasts. However, one has to say that not many games have come out on this scheme.

So, games today have evolved greatly from just keying in controls to the numpad.  There are new dimensions and hence more spaces for game development.

Reference :

Games on Symbian, released by Symbian Press.

 

 

Verbose Is Now On GamesPlaza

My game Verbose now features in BoosterMedia’s mobile site www.gamesplaza.mobi. You can find it under the puzzles section. You can lookup here and download it directly onto your mobile.

You can play the game and vote for it based on your experience.For those who have not played Verbose yet, its a game based on anagrams. The words don’t repeat easily and if you can find the word, you can always get a hint.

I have also made a Dot release to the same game, eliminating few bugs and also improved the User experience. You can get it, here. The Dot release would soon be available on Gamesplaza as well.

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